/*******************************************************************************
 * Copyright 2013 Mindaugas Idzelis
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package incontrol.bf3.protocol.events;

import incontrol.plugin.protocol.Channel;

import com.google.common.base.Objects;

@Channel(name = "/player/kill")
public class PlayerKillEvent extends PlayerEvent {

	private String target;
	private String weapon;
	private boolean headshot;

	public PlayerKillEvent(String source, String target, String weapon,
			boolean headshot) {
		super(source);
		this.target = target;
		this.weapon = weapon;
		this.headshot = headshot;
	}

	public String getTarget() {
		return target;
	}

	public String getWeapon() {
		return weapon;
	}

	public boolean isHeadshot() {
		return headshot;
	}

	@Override
	public EventType getEventType() {
		return EventType.PLAYER_KILL;
	}

	@Override
	public String toString() {
		return Objects.toStringHelper(this).add("source", getPlayerName())
				.add("target", target).add("weapon", weapon)
				.add("headshot", headshot).toString();
	}

}
